NVIDIA SUPPORT

English (US) Deutsch Español Français Italiano Polski Русский 简体中文

How to Enable Image Sharpening in the NVIDIA Control Panel

Updated: April 30, 2022 14:46
How to Enable Image Sharpening in the NVIDIA Control Panel
Answer ID: 4920
The Image Sharpening filter that was first released in NVIDIA Freestyle has now been added to the NVIDIA Control Panel.  This addition provides an easy one-click method of applying Image Sharpening globally to all DirectX 9, 10, 11 and 12 games (Vulkan and OpenGL is coming soon in a future driver). Like the Freestyle filter, sharpness can be adjusted on a per-game basis, or you can apply it globally for all supported titles.

How to Enable Image Sharpening:
  • To set up image sharpening globally for all games, go to the NVIDIA Control Panel > Manage 3D Settings > Global Settings
 
How to Enable or Disable Image Sharpening on a per app basis. 
  • To enable or disable image sharpening for a specific game, go to the NVIDIA Control Panel > Manage 3D Settings > Program Settings. Simply select the game you’d like the modify from the drop-menu and apply the desired settings. This overrides the global image sharpening setting. 
  • If you are unable to find the program, click on Add and choose the desired application, and Add Selected Program
 
How to Enable GPU Upscale 
  • You can use your GPU to render at a lower resolution and scale to native for higher performance. To set up image sharpening globally for all games, go to the NVIDIA Control Panel > Manage 3D Settings > Global Settings > Image Sharpening > and select "GPU Scaling"
  • Once upscaling is enabled, all resolutions at or below your native resolution will be upscaled by the GPU. For instance, if you have a 2560x1440 display, but set your game resolution to 1920x1080 because the game is too demanding for your current GPU, we’ll upscale the game’s graphics to 2560x1440 using a high-quality scaler, and then add a dose of sharpening to improve clarity of upscaled images.

Currently, the following limitations apply:

  • Scaling is not supported on MSHybrid systems.
  • HDR displays driven by pre-Turing GPUs will not support scaling
  • Scaling will not work with VR
  • Scaling will not work with displays using YUV420 format.
  • Scaling uses aspect ration scaling and will not use integer scaling
  • Sharpening will not work with HDR displays
  • GPU scaling engages when games are played only in full-screen mode, and not in windowed or borderless windowed mode.
  • Some G-SYNC displays have a 6-tap/64-phase scaler which scales better than that offered by Turing's 5-tap/32-phase scaler.
  • To avoid accidentally triggering scaling by applications or DWM, first change to the desired (<native) resolution from the NVIDIA Control Panel and then launch the application.
  • Turing's 5-tap upscaler may not engage on certain monitors, based on the monitor's vblank timing.
  • Turing's 5-tap upscaler may not engage if the input resolution is greater than 2560px in either the x or y dimension.
  • Scaling is turned off automatically when switching display devices.
  • "Restore Defaults" option in the control panel currently does not revert the upscaling resolution.

 

LIVE CHAT

Chat online with one of our support agents

CHAT NOW

ASK US A QUESTION

Contact Support for assistance