The Image Sharpening filter that was first released in NVIDIA Freestyle has now been added to the NVIDIA Control Panel. This addition provides an easy one-click method of applying Image Sharpening globally to all DirectX 9, 10, 11 and 12 games , Vulkan and OpenGL games. Like the Freestyle filter, sharpness can be adjusted on a per-game basis, or you can apply it globally for all supported titles.
How to Enable Image Sharpening:
- To set up image sharpening globally for all games, go to the NVIDIA Control Panel > Manage 3D Settings > Global Settings

How to Enable or Disable Image Sharpening on a per app basis.
- To enable or disable image sharpening for a specific game, go to the NVIDIA Control Panel > Manage 3D Settings > Program Settings. Simply select the game you’d like the modify from the drop-menu and apply the desired settings. This overrides the global image sharpening setting.
- If you are unable to find the program, click on Add and choose the desired application, and Add Selected Program

How to Enable GPU Upscale
- You can use your GPU to render at a lower resolution and scale to native for higher performance. To set up image sharpening globally for all games, go to the NVIDIA Control Panel > Manage 3D Settings > Global Settings > Image Sharpening > and select "GPU Scaling"
- Once upscaling is enabled, all resolutions at or below your native resolution will be upscaled by the GPU. For instance, if you have a 2560x1440 display, but set your game resolution to 1920x1080 because the game is too demanding for your current GPU, we’ll upscale the game’s graphics to 2560x1440 using a high-quality scaler, and then add a dose of sharpening to improve clarity of upscaled images.

Currently, the following limitations apply:
- Scaling is not supported on MSHybrid systems.
- HDR displays driven by pre-Turing GPUs will not support scaling
- Scaling will not work with VR
- Scaling will not work with displays using YUV420 format.
- Scaling uses aspect ration scaling and will not use integer scaling
- Sharpening will not work with HDR displays
- GPU scaling engages when games are played only in full-screen mode, and not in windowed or borderless windowed mode.
- Some G-SYNC displays have a 6-tap/64-phase scaler which scales better than that offered by Turing's 5-tap/32-phase scaler.
- To avoid accidentally triggering scaling by applications or DWM, first change to the desired (<native) resolution from the NVIDIA Control Panel and then launch the application.
- Turing's 5-tap upscaler may not engage on certain monitors, based on the monitor's vblank timing.
- Turing's 5-tap upscaler may not engage if the input resolution is greater than 2560px in either the x or y dimension.
- Scaling is turned off automatically when switching display devices.
- "Restore Defaults" option in the control panel currently does not revert the upscaling resolution.