Answer ID: 5137
On a PC press Control + Alt + F6 when you are playing a game to see advanced streaming stats. Please note some notebooks may require you to press a fn key to access F6.
On a Mac, Press Option + Command + F6 at any time to see advanced streaming stats. The network stats will look similar to the picture below. Please note on a MacBook you may need to press fn + 6 to for the F6 command.
First Line:
- Seat: #### (#####) - zone where the game seat is located. (Requested region for streaming)
- #### - type of GPU used on the server for this session
Second Line:
- Game: CMS ###### - ID of the app that is being streamed
Third Line:
- Current ###x###@XX - current streaming resolution and fps, which may vary due to network conditions
- Default ###x###@XX - default streaming resolution and fps for the session
Fourth Line:
- Network #### - client network connection type (e.g Ethernet, 5/2.4GHz Wifi)
- RTD ###ms – round trip delay from client to server
- FL ### (###) - total frame loss during the session (and in the last reporting interval)
- PL ### (###) - total packet loss during the session (and in the last reporting interval). note, there may be more than one packet per video frame
- J #.###ms – average network packet jitter
- Bitrate ##mb – average streaming rate
- BWU ##% - bandwidth utilization as percentage.
Fifth Line:
- frame ######## - ~frame number
- FT ###ms – average frame-to-frame receive time from server
- B #### – ‘begin’ time – the latency between receipt of packet to start of processing
- D #### – ‘decode’ time – the latency from begin to decode complete
- RB #### -‘renderBegin’ time - the latency from decode complete to render begin
- R #### – ‘render’ time – the latency from render begin to render complete
- P #### – ‘present’ time – the latency from render complete to post-swap-buffers
- T #### – ‘total’ time – add up all of the above for total latency through the client
- Q ### - ‘q score’ – or Quality score represents the overall streaming quality that the user is currently experiencing, where 100 is perfect and values near 0 are unplayable
Sixth Line:
- Client: #### - operating system of the client (e.g. Windows, macOS)
- #### - client build info
- Resolution ###x### - client window resolution, which in full screen means the resolution of the system.
Seventh Line:
- CPU ##.#% - the percentage of 1 core the process is using. (> 100% means using more than 1 core). Should be similar to Activity Monitor on mac.
- Input alt|sdl|rel|local - alt: using direct input events from system, sdl: using input events from SDL library, rel: using relative mouse movements, local: using system hardware cursor
- (###) - number of input events processed
- Renderer ##### - type of renderer used to render the video - gl, mtl, dx9, dx11, gl-asy
On Android and SHIELD, Two-Finger double tap or hold LT and LB while closing the on screen controls (Hold START to open the On screen controls)
On Chromebooks, press Ctrl + Alt + F6. To press F6, see these instructions.
First Line:
- ###fps – average frame decode rate, based on number of frames decoded and time taken. There is a standard stats defination in webrtc, but not yet implemented.
- j:#.###ms – average network packet jitter
- r:##Mbps – average streaming rate [avg bytes received per second] in Mb
- bwu:## - bandwidth utilization as percentage.
Second Line:
- fd: The total numbers of frame decoded.
On iOS and iPadOS two-Finger double tap the screen.